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AI Insights · Timothy · October 2022

Top 5 2D Cartoon Games in Oman, Q3 2022

Explore the performance of the top 5 2D cartoon games on a unified platform in Oman during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 2D Cartoon Games in Oman, Q3 2022

The third quarter of 2022 saw notable trends in the performance of the top 5 2D cartoon games in Oman. Here’s a detailed look at how these games performed in terms of downloads, revenue, and active users.

Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in its weekly revenue, peaking at approximately $87 in early August before declining to $4 by the end of September. Weekly downloads started strong at around 8.9K in late June and gradually decreased to 3.2K by the end of the quarter. The game had a high number of weekly active users, peaking at over 81K in late July, but saw a downward trend to about 58K by the end of September.

Stick Party 234 MiniGames by PlayMax Game Studio showed a mixed performance. Weekly revenue remained relatively low, peaking at $64 in mid-July and ending the quarter at $27. Downloads reached a high of 8.4K in mid-July but declined to 2.5K by the end of September. Active users peaked at over 61K in mid-July and gradually decreased to about 41K by the end of the quarter.

2 3 4 Player Mini Games from Better World Games did not generate any revenue throughout the quarter. Weekly downloads showed a downward trend, starting at 5.8K in late June and dropping to 2.1K by the end of September. Active users followed a similar pattern, peaking at around 50K in late July and decreasing to approximately 38K by the end of September.

Hill Climb Racing by Fingersoft showed varied weekly revenue, peaking at $176 in mid-July and fluctuating around $60-$100 for the rest of the quarter. Downloads started at 5.7K in late June, dipping to 2.9K by the end of September. The game maintained a steady number of active users, peaking at around 58K in late August and ending the quarter with about 50K active users.

2 Player games : the Challenge from JindoBlu had modest revenue, with a peak of $14 in late June and minimal fluctuations throughout the quarter. Downloads started at 4.7K in late June and decreased to 2.1K by the end of September. Active users gradually increased from 30.6K in late June to a peak of 34.7K in late July, then declined to around 26K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022